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ECO C50

Italian Game

You play White.

The Italian Game is one of the oldest openings in chess, named after the Italian masters of the 16th century. It begins with 1.e4 e5 2.Nf3 Nc6 3.Bc4, aiming the bishop at the weakest square in Black's position: f7. The whole opening is built on this one diagonal - any time Black drops their guard, sacrifices on f7 can rip the position open.

After 3.Bc4: the bishop targets f7

Main line: Giuoco Piano

Black's most principled reply is 3...Bc5, mirroring White and fighting for the centre. After 4.c3, White prepares d4 to build a big pawn centre. Black plays 4...Nf6 to develop and pressure e4. This is the Giuoco Piano - the "quiet game" - though it can get sharp in a hurry.

  1. 1.e4e5
  2. 2.Nf3Nc6
  3. 3.Bc4Bc5
  4. 4.c3Nf6
Giuoco Piano main line
After 4...Nf6: tension in the centre

Variations

Giuoco Pianissimo (4.d3)

The modern preference at top level. Instead of grabbing space with c3 and d4, White plays 4.d3, develops slowly with Bg5 or h3, castles, and only later breaks with d4. The game becomes a long positional grind - exactly what computers say is best for White but exactly what beginners find boring.

Two Knights Defense (3...Nf6)

If Black skips 3...Bc5 and develops the knight first, White can play 4.Ng5! immediately, threatening Nxf7. Black has to defend with 4...d5, and after 5.exd5 the famous Fried Liver / Fegatello attacks come on the board. Sharp, dangerous, and a goldmine of tactics for both colours.

After 4.Ng5 in the Two Knights: f7 is on fire

Evans Gambit (4.b4)

A 19th-century pawn sacrifice. After 4.b4 Bxb4 5.c3, White spends a tempo and a pawn to drive the bishop back and build a huge centre with d4. It looks reckless but the practical pressure is real - Anand has played it at world-championship level. The drill set below covers the modern lines.

Common traps

Fried Liver: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5?! 6.Nxf7!! Kxf7 7.Qf3+. Black's king is dragged out into the open and White's pieces swarm. The correct defence is 5...Na5 instead, kicking the bishop, which is why ...Nxd5 is considered a beginner's mistake.

Légal's Mate: a sequence that's caught players for 300 years. If Black pins the knight with ...Bg4 and White castles too quickly, the knight on f3 can suddenly leap (Nxe5) anyway, sacrificing the queen, because the resulting mate on f7 or d8 is forced. The lesson: never break a pin without checking the resulting threats.

Typical plans for White

After the Giuoco Piano main line, White's plan is straightforward: castle short, retreat the bishop to b3 if attacked, play Re1 to back up the e-pawn, then either push d4 to open the centre or reroute the knight via Nbd2-f1-g3 to attack the king. The light-squared bishop on c4/b3 is the star of the show - keep it pointed at f7 and look for chances to sacrifice on it when Black castles short.

The drills below let you practise both the main line and the sharp sidelines. Start with the Giuoco Piano, then try the Two Knights to feel the tactics.

Practice drills