The Petroff (1.e4 e5 2.Nf3 Nf6) is the original mirror reply. Instead of defending e5, Black attacks e4 - if White takes on e5, Black takes back on e4. The result is a symmetric, drawish-looking opening that's actually a serious weapon at the top level. Kramnik, Carlsen, Caruana and Karpov have all used it to neutralise 1.e4. It's the choice when you want a quiet game with Black.
Main line: Classical (3.Nxe5)
White takes the pawn. The critical move is 3...d6! - not 3...Nxe4? immediately, which loses to 4.Qe2 pinning the knight and threatening Nxc6+. After 3...d6 4.Nf3 Nxe4 5.d4 d5 6.Bd3 Bd6 7.O-O O-O, both sides are symmetric, both knights are active, and White has only a tiny edge in tempo. Modern theory suggests Black equalises with accurate play.
- 1.e4e5
- 2.Nf3Nf6
- 3.Nxe5d6
- 4.Nf3Nxe4
- 5.d4d5
Variations
Three Knights (3.Nc3)
Instead of grabbing the pawn, White develops. Black can play 3...Nc6 transposing to the Four Knights Game, or 3...Bb4 (Three Knights, going for a Spanish-like structure). Less ambitious than the main line - White accepts a quiet game.
Italian-style attack (3.Bc4)
White develops the bishop and threatens nothing immediate. Black should play 3...Nxe4 with care - the line 3...Nxe4 4.Nc3 Nxc3 5.dxc3 favours White slightly because of better piece activity. More reliable is 3...Bc5 leading to an Italian Game.
Cochrane Gambit (4.Nxf7!?)
An old surprise: after 3.Nxe5 d6 4.Nxf7?! Kxf7, White sacrifices a knight for two pawns and the right to attack a king in the centre. Looks insane and probably is - but at club level it scores well because Black has to defend accurately while down a piece. If you're a Black Petroff player, you must know how to defend this.
Common traps
Don't capture on e4 too early: 1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4?? 4.Qe2 Nf6 5.Nc6+ wins the queen via a discovered attack. The 3...d6 move first is essential - it forces White to retreat the knight before the e4 pawn is grabbed.
Watch out for Qe2 ideas: any time White's queen sits on e2 with a knight on f3 and Black's knight in front of the king, discovered attacks become a constant threat. Always check that your king isn't on the same file as White's queen before moving a knight.
Typical plans for Black
Black's whole strategy is symmetry-into-endgame. Develop classically (knight to c6, bishop to d6 or e7, castle short), then trade pieces and head for an even endgame. The Petroff is the favourite of grandmasters who want a draw with Black against stronger opposition - and the favourite weapon of players who outwork their opponents in endgames.
If you want a low-theory, low-risk Black opening against 1.e4, the Petroff is hard to beat. The drills below cover the Classical main line and the Cochrane.